All Classes and Interfaces

Class
Description
Game element classes the neural detector can report.
A single detected game element, located in field coordinates.
A camera backend that produces detections.
Turns the camera angles of a detection into a position on the field.
Entry point: fetches detections, drops the ones you don't want, and returns them in field coordinates.
DetectionSource backed by a Limelight 3A running a neural detector pipeline.
An immutable 2D pose: field inches and a heading in radians (counter-clockwise from +X).
Camera mounting geometry and detection thresholds.
Plans a Marrow Weaver route through a list of detections.